Dashmetry Deserted is a high-difficulty custom level created by aksvit. It combines cube, ship, ball, and wave gameplay into a fast-paced desert run filled with spikes, gravity portals, and tight spaces that demand precise timing and focus.
Core Gameplay Overview
- Modes: Cube → Ship → Ball → Wave → Cube
- Difficulty: Harder
- Obstacles: Sharp spikes, narrow paths, gravity changes, size shifts
- Goal: Complete the level and collect all 3 user coins
Level Progression
- Opening cube section tests immediate jump precision with hazards at landing edges
- Ship segment requires controlled flight over spiked hills and tight gaps
- Ball section introduces gravity portals that reverse movement
- Wave corridor is short but narrow, requiring steady control
- Final cube section focuses on careful positioning to clear dense spikes and finish the level
Coin Locations
- Coin 1: Ship section, fly low between two spiked hills
- Coin 2: Early ball section, use a hidden safe path instead of the main route
- Coin 3: Final cube section, jump across blocks instead of landing on the ground
Worth Checking Out
Start the run and see if you can complete Dashmetry Deserted while collecting all three coins.